One of the stickiest wickets I’ve run across when running roleplaying games it figuring out how much of a challenge right for the players. On one hand you want them be challenged while at the same time allowing them to succeed. I do run Superhero games after all and I want to give them a chance to be Super-heroic.
Tag Archives: Omega
Omega Legacies Guidelines
I am going to be running a story arc in our Mutants and Mastermind’s game. Because everyone is really busy but I need new PCs for this particular arc, I’ve adapted the M&M Lite rules from the Mutants and Masterminds Annual #2 to serve this purpose. The actual changes I’ve made from the rules are pretty minimal but they offer a few stronger guidelines and some setting information.
I had originally intended to get this out back in late March. In addition to the normal life getting in the way, I really sabotaged myself by allowing all of the ‘shiny house rules’ distract me. When I finally sat down and forced myself to be straight forward about what I wanted, it came out reasonably well.
Of course now I have to start work on NPCs.
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Omega: The Prequel?
As many of you know (mostly because I won’t stop talking about it) I have been playing in a Mutants and Masterminds game for the last couple of years. Our goal during that time (besides surviving) has been to find out what happened to cause the ‘cataclysm’ that removed all of the world’s active super-beings. As we move closer to that goal, I have an idea for a series of adventures that can take place here and there leading up to that event. I’ve been trying to hold off on posting this but some ideas just demand to be brainstormed.
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The Omega Bible
I wrote this up while on the train. It is a ‘bible’ of the different power sources of the Omega Universe. Of course this isn’t just my game and nothing becomes official until it actually shows up in play.. but these are some ideas I’m thinking of working with. If any of the people I game with are reading this, they may want to stop as the document contains potential spoilers of the game.
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Prime (Version 3 – Revised)
Prime
Sometimes the universe just likes you. At the point of his ‘death’ Steve had the good fortune to be both psychically connected to his teammate who ‘speaks computer’ and wearing Omega’s Gauntlet which had a direct satellite connection back to the Omicron computers. Powered by Current’s mutant power his personality quickly overwrote the AI system and continued to overflow pretty much all the bases major systems (Including the Cryo tanks) until they shorted out. Highly disoriented, his subconscious attacked the deleted teleport buffers until it was able to pull enough data to materialize a (somewhat idealized) copy of his body out of the teleportation stream. His unique genetic makeup had sucked up the energy of the teleporter like a sponge. Now he exists in a constant state of half-teleportation, moving himself and others through those states at will.
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Prime (Version 3)
Prime
Steven LeSueur.. aka. Prime woke up in a tube with a bunch of people who were apparently Superheroes. He’d grown up hearing tales but they had disappeared before he was old enough to know what that meant. Pretty soon he discovered that he was one of them.
Last time in “The Omega”
Front Cover: The team is being dangled, each hanging onto the legs of the other over the giant open mouth of a dinosaur. “Is this the END of Omega?”
In our previous Episode: The team, encouraged by Prime and Megamorph, decided that it would be a good idea to open the mysterious box being transported by mysterious agents and fought over by dolphins on stilts. The open box revealed reknowned eco-terrorist “King Dolphin” who quickly went about threatening the end of the world and summoning a 100+ foot tall Gigantosaurus.
The Story Begins: Surrounded by ORION/ARTEMIS troops, a deal is quickly met which will send the armored ORION soldiers (plus CRUSADE) after King Dolphin while the rest of the team deal with the Gigantosaurus. Current, Prime, and Megamorph arrived to find Mayday taking repeated shots at the monster from the side of the Southwest Freeway Bridge (The Woodrow Wilson Bridge having already been taken out). Megamorph (being an NPC this game) quickly lept to the protection of the drivers on the bridge, using his stretchy powers to pull them all to safety.
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